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Old Sep 10, 2006, 01:57 PM // 13:57   #121
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Originally Posted by TaiClaw
But really, why should PVP players have to put less effort into attaining skills and mods than pve players. Not that I really care either way, though it seems a bit unfair that people can just buy whole sets of skills at there leisure with a few clicks of a button.
Because PvP is competitve, everyone should be on a level playing field when creating their builds. PvE is not, a level playing field is not needed at all.
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Old Sep 10, 2006, 02:01 PM // 14:01   #122
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It's been said before...Anet never forces you to buy your skills. It's the player's wish (and IMO, their loss) if they wish to buy their unlocks.

And I highly doubt Anet is relying on these skill packs...they're just widening their customer base by catering to lazy players. But for me, I'll continue doing things the old-fashioned, money-free way . I have time after all.
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Old Sep 10, 2006, 03:15 PM // 15:15   #123
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Quote:
Originally Posted by BeatWolf
Things like buying skills for PvP is really giving me a bad impression on the company. I mean i unlocked all the skills through faction, which did take me a while but it was worth playing PvP for. Things like this make all that effort feel like nothing. It's like intreoducing Gold to buy in the store when people work hard to earn it, you go and make it avaliable via bank transfare.. sad, really.
i now understand

you were not playing pvp for the fun of enjoying a game

you were working hard just to unlock skills instead of playing a game

now somebody can duplicate your work by purchasing the same skills you had to work so hard for and your accomplishment is turned to virtual pixilated dust

very sad indeed
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Old Sep 10, 2006, 03:25 PM // 15:25   #124
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Quote:
Originally Posted by -Loki-
I think this thread needs the wisdom of Vindexus

This is by far the best argument yet, and I feel I should therefore state it once more.

Anet, GREAT job on the unlock packs. It's the best update so far but I'm not sure if I'll use it because I've unlocked quite a pack of skills already in the past 15 months. I would consider buying it for nightfall if it's released right after the 'normal' version of nightfall. If not, I'll just buy Nightfall and cap/buy the skills.
I would like to say it one more time:
ARENANET, GREAT IDEA, GREAT JOB, I APPLAUDE YOU

Last edited by Thomas.knbk; Sep 10, 2006 at 03:28 PM // 15:28..
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Old Sep 10, 2006, 03:57 PM // 15:57   #125
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Originally Posted by Agyar
How anyone can associate 'flexibility and options' with well, less options, I will never now.
Remember this is the same people who subscribe to the 4+4=6 theory
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Old Sep 10, 2006, 04:50 PM // 16:50   #126
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Gaile, where does Anet stand in terms of releasing "PVP editions" of new chapters in line, or soon after a new chapter is released?

The problem for competative players here, is that a competative player needs to keep up on new skills, teams need to evolve with the metagame. If there happens to be months worth of delay between the release of a chapter and the release of a pvp edition PVP players will need to buy both, doubling the price for a product in which they're using only half of the content, whilst they grind for skills in the mean time.

Also, i'd hope Anet will consider a lower price, because $40 (Which is actually more than what I'm paying for the full game from my local store) seems pretty rediculous.
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Old Sep 10, 2006, 05:12 PM // 17:12   #127
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I hope Anet makes the PvP only chars available with 4 weapon sets .-. i mean come on...thats like a "no duh" type change.
/signed

pvp character creation needs serious updating imo, but i think it will come
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Old Sep 10, 2006, 05:31 PM // 17:31   #128
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The past two weeks has shown what seems like a large change in direction from ArenaNet.

I had been concerned that they were letting the PvP portion of the game slip into a state of atrophy, with minimum development time being dedicated to it. However recent events such as this, the PuPs, and a discussion with one of the dev members has led me to believe that I was misled.

I have high hopes for where PvP in this game could go, but at the same time respect that there is also a PvE side of the game which has fans and players also valuable to Anet. However; the 'divide' mentality does nothing but strike me as childish. I think mostly it probably stems from the arrogance and superiority complex found in large number of PvP players, and the frustration of PvE players who struggle to get a foot in the door of PvP. I'm sure people could try and be a little more mature about it, and realise it helps nobody. Ranting and raving on a forum certainly isn't going to hold the attention of Anet staff.

I have confidence in Anet to keep producing for both sides, fresh content that you simply can't find in any other game at the moment. There was a while where I looked seriously at other competitive games that could prove a worthy alternative, but the way it stands Guild Wars offers competitive players something truly unique and fun. I have great respect for the Anet team, especially as of recently with this excellent news. And for all of the PvE players who feel slighted by a PvP update, just look forward to the entire new campaign you will get in Nightfall and take one for the team.

Guild Wars is a game of two parts, and both will get updates. The faster you come to terms with this and accept that Anet does not cater to your every need, the faster you can get on with just enjoying the game. Have some faith, and remember that you keep playing this game for a reason.

Regards,
-JR
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Old Sep 10, 2006, 05:50 PM // 17:50   #129
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If you played this game since it was released and got to UAX by now, you'll notice the excruciating pain of unlocking. Before balthazar pts, there was pve. Farm gold, buy skills, buy signet of capture and getting elite skills from bosses was harder compared to now. Say you're trying to cap powerblock. You have to wait until the skill is used before you use signet of capture. yea, i survived all of that shit.

This PUP and TE (if implemented) is a grand leap from what i've experienced and is good in general. New players (like you ^^) will always try the game and play it and denying them with options that will make them at par with the old timers stalls the growth of the pvp community. I want more talents in the ladder. not just EvIL, WM, iQ, Te, EW, Fish and other old players under new guilds. They are good but they are old. I want fresh blood. I wanna see new faces.

I dont see the new things implemented as means to devalue what i painfully earned but to make it easy for other players that may become my future guildmates or partymates sooner.
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Old Sep 10, 2006, 06:07 PM // 18:07   #130
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All I have to say is that this is total bullshit, the truth is both PvP and PvE are currently equal as far as the game goes.

PvE gets updates and new chapters

PvP get contests and a chance to compete for prizes and money.

So why cater to one and not the other, why not offer an collectors addition that both has all skills unlocked, and extra items solely for PvE, yes it may cost more, but what collectors addition doesn't.

Most of your so called whinners are kids who play the game and feel slited by changes that they don't understand. The players who are mature and there are just as many of them out there as the kids, understand, but some don't like change either. They earn their money, so they know what it feels like to buget for something, while the kids just ask mommy or daddy to buy me this or that.

What really sucks is that less then 1% of the players truely get to compete for prizes in any way as regaurds to PvP, consider that around the world there are 3 million players who own GW, let's say 1.5 million just play PvP, only maybe 150 to 250 players ever make it to the point of competing for prizes.

That is a very small number, and a lot of them are repeats players, will giving player the option to buy skills change this, I doubt it.

They competion system is unbalenced, sorry but I do not have 2 to 3 hours a day to just play PvP maybe 4 times a week, just to get in the range to compete with some players, face it Anet is doing this because they know people will buy their products simply on the blind hope that they will be able to compete to win prize money, and oh yes please a very small percentage of players who think the idea is cool, how could I forget about them.

Well good luck Anet with your indevors, I will still buy your products and enjoy your upgrades, and keep up the good work so the rest of us have something to look forward too.

Sorry about the rant, but I hope it gives you something to think about, I don't mean to sound either negative or sarcastic, it's just my perception of what I think is going on, that is all, no offence.
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Old Sep 10, 2006, 06:15 PM // 18:15   #131
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Quote:
Originally Posted by Chris Blackstar
All I have to say is that this is total bullshit, the truth is both PvP and PvE are currently equal as far as the game goes.

PvE gets updates and new chapters

PvP get contests and a chance to compete for prizes and money.

So why cater to one and not the other, why not offer an collectors addition that both has all skills unlocked, and extra items solely for PvE, yes it may cost more, but what collectors addition doesn't.

Most of your so called whinners are kids who play the game and feel slited by changes that they don't understand. The players who are mature and there are just as many of them out there as the kids, understand, but some don't like change either. They earn their money, so they know what it feels like to buget for something, while the kids just ask mommy or daddy to buy me this or that.

What really sucks is that less then 1% of the players truely get to compete for prizes in any way as regaurds to PvP, consider that around the world there are 3 million players who own GW, let's say 1.5 million just play PvP, only maybe 150 to 250 players ever make it to the point of competing for prizes.

That is a very small number, and a lot of them are repeats players, will giving player the option to buy skills change this, I doubt it.

They competion system is unbalenced, sorry but I do not have 2 to 3 hours a day to just play PvP maybe 4 times a week, just to get in the range to compete with some players, face it Anet is doing this because they know people will buy their products simply on the blind hope that they will be able to compete to win prize money, and oh yes please a very small percentage of players who think the idea is cool, how could I forget about them.

Well good luck Anet with your indevors, I will still buy your products and enjoy your upgrades, and keep up the good work so the rest of us have something to look forward too.

Sorry about the rant, but I hope it gives you something to think about, I don't mean to sound either negative or sarcastic, it's just my perception of what I think is going on, that is all, no offence.
Nice post, but this very line makes me wonder if you have actually read the replies. The part that likes this idea is not a "small percentage"
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Old Sep 10, 2006, 06:19 PM // 18:19   #132
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Quote:
Originally Posted by Chris Blackstar
What really sucks is that less then 1% of the players truely get to compete for prizes in any way as regaurds to PvP, consider that around the world there are 3 million players who own GW, let's say 1.5 million just play PvP, only maybe 150 to 250 players ever make it to the point of competing for prizes.

That is a very small number, and a lot of them are repeats players, will giving player the option to buy skills change this, I doubt it.

They competion system is unbalenced, sorry but I do not have 2 to 3 hours a day to just play PvP maybe 4 times a week, just to get in the range to compete with some players, face it Anet is doing this because they know people will buy their products simply on the blind hope that they will be able to compete to win prize money, and oh yes please a very small percentage of players who think the idea is cool, how could I forget about them.
"Hi! I'm bitter and jealous about not being in a position to compete for prizes in PVP, yet aren't willing to put in the effort to get there anyway!"

If you want to win tournaments, you have to be good. Sorry if that bursts your bubble. The reason why there are a lot of repeat guilds in tournaments is they simply are the guilds with a realistic view of how to get in a qualifying position, and the talent to do it. As time goes on, more guilds will be challenging for these positions. Take the recent tournament for example; SoTW should have gone to Leipzig, but had to give up their position due to unexpected circumstances.
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Old Sep 10, 2006, 06:44 PM // 18:44   #133
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Quote:
Quote:
Originally Posted by Chris Blackstar

They competion system is unbalenced, sorry but I do not have 2 to 3 hours a day to just play PvP maybe 4 times a week, just to get in the range to compete with some players, face it Anet is doing this because they know people will buy their products simply on the blind hope that they will be able to compete to win prize money, and oh yes please a very small percentage of players who think the idea is cool, how could I forget about them.

.
would you care to explain how the time availability should be equalized?

perhaps only letting others have as much time to practice as you do?

lets hear your idea of how to balance this game to YOUR satisifaction as to fairness.
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Old Sep 10, 2006, 07:06 PM // 19:06   #134
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Thank you ANet. Don't listen to these complainers--you've really made a good move here.
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Old Sep 10, 2006, 09:27 PM // 21:27   #135
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I have no interest in a PVP unlock pack if it doesn't include weapon upgrades and runes. The price would have to be magnificently low in order to be worth only partial unlocks.

I have no interest in a PVP unlock pack if I can't pick certain professions to unlock. The price for all six classes combined would have to be magnificently low because I will never USE all six classes.

The value of any unlock pack will be decreased if it doesn't contain the Core unlocks. The current C1 skill pack does include the Core unlocks. (FYI: Chapter 1, Chapter 2, and Core are three DIFFERENT skill sets. You get access to Core with every chapter.) Future chapter unlock packs should also include the Core skills.

The value of any unlock pack is decreased when it is for a game that is 6 months or a year or more old. If you're only trying to gouge new players with unlock packs, this might work. But the selling of year-old skills to existing players does not interest me at all.

I would buy gold on ebay for $15 before I would pay $15 to unlock all skills from C1. That's how little I (as a year-long player of GW) care about unlocking skills from a year-old game. You don't need many skills unlocked to PVP with the popular builds. If I primarily PVP with two classes and have played casually for a year, I have already (long ago) unlocked the useful C1 skills. Even if that wasn't the case, it's easy to unlock 20 skills for a couple popular builds and be done with it. For PVE on the other hand I need plenty of gold because there is a constant drain on my two characters as I play.

Last edited by Loomy; Sep 10, 2006 at 09:33 PM // 21:33..
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Old Sep 10, 2006, 09:54 PM // 21:54   #136
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first question was just a guess on my part.

second is that I have a life and a family and do other things besides play games all day, now I don't know what it is like in south east asia, or europe, or certain parts of the usa, but I know this, that it is talent and good reponse skills with practice that determines who is the best. Yes you need to practice, but not everyone has the time. So maybe they should orginize guilds or clubs that you can join where you can belong to a set of guilds that compete, and start teams that way.

Other wize it will alway be this way, and maybe the sponsors should only allow players not guilds but players to compete everyother season, to allow other a chance to compete. with in the same guild or other guilds. goes the same way in pro sports, they trade and allow new players all the time as well as rotate players, yes they have stars, and perhaps the sponsor will only require that you rotate half the team.
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Old Sep 10, 2006, 10:32 PM // 22:32   #137
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It makes me warm and fuzzy to see Anet acting on the players ideas and suggestions, its so rare in games these days, but more importantly

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Old Sep 10, 2006, 10:47 PM // 22:47   #138
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OK, now it is actually worth what your charging, if what I'm grasping is right... You can play said chapters PvP portion of the game with all of their skills for 40 dollars instead of paying 50 dollars to just buy the game.

Do you need to have at least one version of the game in order to use this? or can people just buy the PvP pack and play with them instead of buying the original game at all?

I think it is a revolution in the way the game is offered, a now fully functional PvP package which allows players who only want to play PvP the ability to join GW for it's PvP gameplay only. I would suggest 2 other additions, one would be PvP package exclusive armors, for players who have bought the PvP only pack to dress in style and look good, and either unlock the weapon mods, or grant them a PvP only unique Weapon for each class. This would allow them to put together a total package PvP character and play in PvP with pretty much all the same or equivalent perks.
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Old Sep 10, 2006, 10:51 PM // 22:51   #139
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will they add an option where you can buy all weapon upgrades ect?...to make a completely even playing field this would need to be done.
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Old Sep 11, 2006, 12:29 AM // 00:29   #140
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I don't really have any problem with these unlock packs, as I do agree they're a great way for new players to jump in on pvp action but....
I don't know.. I feel like I've wasted the past 1.3 years of Guild Wars...

It's a complicated emotion :[
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